PLAYING ACTIVE VIDEO GAMES WHILE IN A TENNIS TRAINING PROCESS: A NEW TRAINING TOOL OR A HANDICAP FOR CHILDREN?

Aim: The purpose of this pilot study was to quantify the effect of a continued active video games (AVG) playing on the tennis forehand and backhand technique development. Methods: Altogether 24 tennis players (7 - 9 year olds) were randomly divided in two different groups, both involved in a 12-week...

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Váldodahkkit: Luka Šlosar (Dahkki), Matej Plevnik (Dahkki), Uroš Marušič (Dahkki)
Materiálatiipa: Girji
Almmustuhtton: ANNALES ZRS, Scientific Publishing House of ZRS Koper, 2019-01-01T00:00:00Z.
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3rd Floor Main Library

oažžasuvvan: 3rd Floor Main Library
Hildobáiki: A1234.567
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