Teen reactions to a self-representational avatar: A qualitative exploration
Purpose: This research presents findings from a qualitative exploration of the reactions of adolescents (12-14 years old) to navigating an exergame with an avatar created from multiple scans of the player (referred to as a self-representational avatar). Methods: Post-gameplay interviews were conduct...
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Үндсэн зохиолчид: | , , , , |
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Формат: | Ном |
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Elsevier,
2022-03-01T00:00:00Z.
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Онлайн хандалт: | Connect to this object online. |
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Шошго нэмэх
Шошго байхгүй, Энэхүү баримтыг шошголох эхний хүн болох!
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Интернэт
Connect to this object online.3rd Floor Main Library
Зохиогчийн тэмдэгт: |
A1234.567 |
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Хуулбар 1 | Бэлэн |