Teen reactions to a self-representational avatar: A qualitative exploration

Purpose: This research presents findings from a qualitative exploration of the reactions of adolescents (12-14 years old) to navigating an exergame with an avatar created from multiple scans of the player (referred to as a self-representational avatar). Methods: Post-gameplay interviews were conduct...

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Bibliographic Details
Main Authors: Emily Baysden (Author), Ninna Mendoza (Author), Chishinga Callender (Author), Zhigang Deng (Author), Debbe Thompson (Author)
Format: Book
Published: Elsevier, 2022-03-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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