Ambienti digitali per l'educazione all'arte e al patrimonio

The book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, en...

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Detalles Bibliográficos
Autor principal: Luigini, Alessandro (auth)
Otros Autores: Panciroli, Chiara (auth)
Formato: Electrónico Capítulo de libro
Lenguaje:italiano
Publicado: Milan FrancoAngeli 2018
Colección:Educazione al patrimonio culturale e formazione dei saperi - Open Access 1
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Acceso en línea:OAPEN Library: download the publication
OAPEN Library: description of the publication
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