Ambienti digitali per l'educazione all'arte e al patrimonio

The book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, en...

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Détails bibliographiques
Auteur principal: Luigini, Alessandro (auth)
Autres auteurs: Panciroli, Chiara (auth)
Format: Électronique Chapitre de livre
Langue:italien
Publié: Milan FrancoAngeli 2018
Collection:Educazione al patrimonio culturale e formazione dei saperi - Open Access 1
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Accès en ligne:OAPEN Library: download the publication
OAPEN Library: description of the publication
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