Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...

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Detaylı Bibliyografya
Diğer Yazarlar: Beil, Benjamin (Editör), Freyermuth, Gundolf S. (Editör), Schmidt, Hanns Christian (Editör)
Materyal Türü: Elektronik Kitap Bölümü
Dil:İngilizce
Baskı/Yayın Bilgisi: Bielefeld transcript Verlag 2021
Seri Bilgileri:Bild und Bit. Studien zur digitalen Medienkultur 13
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