Gamification for Innovators and Entrepreneurs Using Games to Drive Innovation and Facilitate Learning

This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...

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Detaylı Bibliyografya
Yazar: Bessant, John (auth)
Diğer Yazarlar: Breuer, Henning (auth), Gudiksen, Sune (auth)
Materyal Türü: Elektronik Kitap Bölümü
Dil:İngilizce
Baskı/Yayın Bilgisi: Berlin/Boston De Gruyter 2022
Konular:
Online Erişim:OAPEN Library: download the publication
OAPEN Library: description of the publication
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Diğer Bilgiler
Özet:This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.
Fiziksel Özellikler:1 electronic resource (219 p.)
ISBN:9783110725582
9783110725544
9783110725667
Erişim:Open Access