Gamification for Innovators and Entrepreneurs Using Games to Drive Innovation and Facilitate Learning

This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...

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Bibliografische gegevens
Hoofdauteur: Bessant, John (auth)
Andere auteurs: Breuer, Henning (auth), Gudiksen, Sune (auth)
Formaat: Elektronisch Hoofdstuk
Taal:Engels
Gepubliceerd in: Berlin/Boston De Gruyter 2022
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OAPEN Library: description of the publication
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