Immersive learner's usability and experience through VMMBG during COVID-19 pandemic: an evidence of a higher educational institution / Shahreena Daud ... [et al.]
In Malaysian Higher Education Institutions (HEIs), digital educational game-based learning is still in its infancy. Educators are urged to use digital games to build and develop educational innovation in order to accomplish learning goals while also boosting learners' motivation, enjoyment, eng...
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Hauptverfasser: | Daud, Shahreena (Verfasst von), Osman, Idris (Verfasst von), Abu Yazid, Zarinah (Verfasst von), Md Taib, Norraeffa (Verfasst von), Mohd Nor, Amirudin (Verfasst von) |
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2021.
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